The common question asked concerning the virtual world is 'Can communities really exist online'? Facebook and Twitter are the most popular forms of creating a virtual community among the younger generation. As the community is text based with a few videos it can be resrtictive but its the users that make it the community it is today. Normally when we think of virtual communities we thing of Facebook, Twitter, Myspace and Bebo, all of the main social networking sites. However there are other more literal forms of virtual communities the most well known being 'Second Life'. This is an application downloaded to your computer which allows you to lead a second life in the virtual world. You're able to create your own character, change their apperance and you can even make them fly. It is supposed to resemble the life we lead in the real world but it adds the impossible elements, such as flying. As part of our experience of the virtual world we signed up for a Second Life account and had our own 'second life'. It allowed us to chat to people all over the world and expericene the virtual community being created first hand.

The idea of virtual worlds can applied to any area of life. 'Muse' specialises in creating virtual worlds for media and advertising companies. This is a more specialised type of virtual world as it seems to serve a specific purpose where as Second Life is open to everyone and has no limits (concerning businesses etc). Personally I think that being part of this virtual community is an exciting new experience, however it is known that there are dangers of creating a 'second you'. The old danger of people not being who they say they are online applies here. People get engrossed within the enjoyment of being someone new and having a network without actual interaction but this can lead to dangers.
All in all I like the idea of a virtual community because I think it allows everyone to be creative and keep in contact with people no matter how far away they are. I hope to see evenmore improvements in the future for the social network and the virtual community.
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